AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in Mexico: Q1 2022 Performance
Explore the performance trends of the top 5 superhero games on Android in Mexico for Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the superhero games category on Android in Mexico saw notable trends in terms of downloads, revenue, and active users. Here’s a closer look at the performance of the top five games, based on data from Sensor Tower.
Miraculous Ladybug & Cat Noir
This game from CrazyLabs LTD experienced a steady increase in weekly revenue, peaking at approximately $188 in the week of January 24. Download numbers fluctuated, starting at around 39.7K in the last week of December and reaching a high of 62.2K in mid-January before tapering off to 44.1K by the end of March. Active users saw a similar trend, starting the quarter at 294K, peaking at nearly 390K in late January, and concluding the quarter at 311K.
Stickman Dragon Fight - Super
Published by Azura Global, this game showed a varied revenue pattern, reaching a peak of $143 in mid-March. Downloads started at 32.2K in late December, increasing to over 52K by the end of January, and ending the quarter at around 44.3K. Active users exhibited significant growth, starting at 49.1K at the beginning of the quarter and rising to 85.6K by late March.
Super Rope Hero
Zego Studio’s game saw no revenue throughout the quarter. However, weekly downloads displayed a downward trend from 47.9K in late December to 18.5K by the end of March. Active users also decreased from 77.3K at the start of the quarter to 37.7K at the end.
Mashup Hero: Superhero Games
This game from Homa had minimal revenue, with a slight peak of $5 in late March. Download numbers began at 45.6K in late December, dipped to around 21.5K in late March, and saw a slight increase to 24.5K by the end of the quarter. Active users followed a similar pattern, starting at 66.2K and ending the quarter at 41K.
Web Master 3D: Superhero Games
Published by TapNation, this game saw a modest revenue peak of $15 in late March. Weekly downloads fluctuated, starting at 40.5K in late December, reaching a high of 46.5K in mid-March, and closing the quarter at 26.2K. Active users mirrored this trend, starting at 54.9K and ending at 46.9K, with a notable peak of 65.8K in mid-March.
For more insights and detailed data, visit Sensor Tower.